This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platformindependent graphics programming environment. The minimal prerequisites make it suitable for selfstudy or for use as an advanced undergraduate or introductory graduate text as the author leads stepbystep from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Authors: Buss S.R.  Pages: 397 Year: 2003 
Tags: introduction opengl mathematical graphics. buss 3d computer   Customers who bought this item also bought: 