Visual novel scriptsGame Writing

Visual novel script with branching choices

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Visual novel script with branching choices

Example result

Example for the Standard package

Lore document: a cozy fantasy farming game

Setting

Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.

History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.

Factions

FactionWantsFearsPlayer's role
The Terrace GuildStable harvests and keeping the old waysChange; outsiders "stirring the lake"Main source of farming quests and tools
The Raft FolkFreedom to move with the water; trade with the city downriverBeing pushed off the good shoresSell rare goods, unlock boat upgrades
The Keepers of MerrowTo raise the sunken city's relics and learn why the dam failedThat the truth will blame their own ancestorsLead the diving storyline

Key characters

  • Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
  • Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
  • Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.

Quest outline: "What the Ebb Gave Back"

  1. Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
  2. Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
  3. Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
  4. Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
  5. Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.

Lore rules (to keep it consistent)

  • The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
  • No magic spells; wonder comes from nature and old engineering
  • Merrow's people are never pure villains — they built the dam to end a famine

Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."

The client and all details are made up.

About this service

We write scripts for visual novels and dating sims with branching choices that matter: routes for different characters, flags that change later scenes and endings players will want to replay for. The script names the speaker on every line and notes the background, sprite expression and music cue, so it is easy to move into Ren'Py, TyranoBuilder or your own engine.

What is included

  • What you getA visual novel script with speaker names, choices, flag notes and stage directions for backgrounds, sprites and music. You get it as formatted text you can paste or download as a file.
  • Branching choicesChoices with visible and hidden consequences
  • Routes and flagsA clear map of what changes where
  • Character voicesEach character sounds like themselves
  • Stage directionsBackground, sprite and music cues on every scene
  • Engine-friendly layoutPlain script or Ren'Py-style labels

How it works

  1. 1
    BriefYou share the premise, characters and routes
  2. 2
    Route mapWe plan choices, flags and endings
  3. 3
    ScriptWe write the scenes and deliver the script

What we need from you

The genre and premise, the main characters and love interests if any, the target age rating, how many routes and endings you plan and the engine you use.

We will ask you:

  • What is the genre and premise?
  • Who are the main characters?
  • How many routes and endings do you plan?
  • Which engine do you use and what format do you want?

Compare packages

PackagesBasicRoute map and opening$15StandardShort visual novel script$35PremiumVisual novel script with routes$69
Deadline1 day3 days5 days
Revisions123
Script lengthup to 2,000 wordsup to 6,000 wordsup to 12,000 words
Choice pointsup to 3up to 8up to 15
Endingsplanned in outline2up to 4
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

Can you write the script in Ren'Py syntax?

Yes, we can lay out labels, menus, character tags and show commands in Ren'Py style. Test it in your project, because image and variable names must match your files.

Do you write adult content?

We write romance up to a teen or mature level without explicit sexual scenes. Tell us your target rating in the brief.

Can I ask for changes?

Yes, within the revisions of your package.

Packages
Order · $35· 3 days