Payment protectionDetails
- Revisions within the package are free.
- If you do not respond within 3 days of delivery, the work is accepted automatically.
The money is reserved when you pay and released only once you accept the work.

Example result
Lore document: a cozy fantasy farming game
Setting
Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.
History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.
Factions
| Faction | Wants | Fears | Player's role |
|---|---|---|---|
| The Terrace Guild | Stable harvests and keeping the old ways | Change; outsiders "stirring the lake" | Main source of farming quests and tools |
| The Raft Folk | Freedom to move with the water; trade with the city downriver | Being pushed off the good shores | Sell rare goods, unlock boat upgrades |
| The Keepers of Merrow | To raise the sunken city's relics and learn why the dam failed | That the truth will blame their own ancestors | Lead the diving storyline |
Key characters
- Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
- Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
- Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.
Quest outline: "What the Ebb Gave Back"
- Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
- Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
- Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
- Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
- Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.
Lore rules (to keep it consistent)
- The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
- No magic spells; wonder comes from nature and old engineering
- Merrow's people are never pure villains — they built the dam to end a famine
Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."
The client and all details are made up.
About this service
We turn your game's mechanics into a rulebook that new players can follow at the table without calling the designer: components, setup, a turn step by step, how to win and what to do in tricky situations. We use consistent terms for every game element, add examples of play where people usually get stuck and keep the flavour text separate, so the rules stay easy to find.
What is included
- What you getRulebook text with components, setup, turn structure, end of game, examples of play and, in higher tiers, a quick reference and FAQ. You get it as formatted text you can paste or download as a file.
- Clear turn structurePhases and actions in the order they happen
- Consistent termsOne name for each card, token and action
- Examples of playWorked examples for confusing moments
- Setup sectionStep-by-step, with notes for each player count
- Gaps flaggedWe point out rules that are missing or contradict
How it works
- 1BriefYou send your rules notes and components
- 2StructureWe order the rules and fix terms
- 3RulebookWe write the text and examples
What we need from you
Your current rules in any form (notes, a draft, a description of how you play), the component list, player count and play time, the theme and the audience (families, gamers, kids).
We will ask you:
- What kind of game is it?
- How many players, what ages and how long is a game?
- What components are in the box?
- Where do your playtesters usually get confused?
Compare packages
| Packages | BasicRules for a light game$15 | StandardFull rulebook$35 | PremiumRulebook for a complex game$69 |
|---|---|---|---|
| Deadline | 1 day | 3 days | 5 days |
| Revisions | 1 | 2 | 3 |
| Rulebook length | up to 1,500 words | up to 4,000 words | up to 8,000 words |
| Examples of play | up to 2 | up to 5 | up to 10 |
| Quick reference and FAQ | No | Yes | Yes |
| Order Basic | Order Standard | Order Premium |
Payment protection
You pay when you order, but the money is released only for accepted work.
- Fixed priceThe package price does not change after you pay.
- The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
- Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
- Free revisionsAsk for changes within your brief as many times as the package allows.
- Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
- Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
Questions and answers
Will you playtest the game?
No. We write from your rules and flag gaps and contradictions we find. Blind playtesting with the new rulebook is the best next step.
Do you do the layout with pictures?
No, you get the text with notes where diagrams or illustrations should go. The layout is done by your graphic designer.
Can you write rules for Kickstarter or print-and-play?
Yes. Mention it in the brief, and we keep the text compact enough for a print-and-play file or a campaign page preview.
Can I ask for changes?
Yes, within the revisions of your package.