Item and skill textsGame Writing

Item, skill and card descriptions for a game

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  • Revisions within the package are free.
  • If you do not respond within 3 days of delivery, the work is accepted automatically.
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Item, skill and card descriptions for a game

Example result

Example for the Standard package

Lore document: a cozy fantasy farming game

Setting

Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.

History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.

Factions

FactionWantsFearsPlayer's role
The Terrace GuildStable harvests and keeping the old waysChange; outsiders "stirring the lake"Main source of farming quests and tools
The Raft FolkFreedom to move with the water; trade with the city downriverBeing pushed off the good shoresSell rare goods, unlock boat upgrades
The Keepers of MerrowTo raise the sunken city's relics and learn why the dam failedThat the truth will blame their own ancestorsLead the diving storyline

Key characters

  • Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
  • Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
  • Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.

Quest outline: "What the Ebb Gave Back"

  1. Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
  2. Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
  3. Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
  4. Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
  5. Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.

Lore rules (to keep it consistent)

  • The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
  • No magic spells; wonder comes from nature and old engineering
  • Merrow's people are never pure villains — they built the dam to end a famine

Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."

The client and all details are made up.

About this service

We write descriptions for items, skills, spells, perks and cards in RPGs, roguelikes, card games and mobile games. Each entry has a clear effect line written to a consistent template, so the same mechanic is always worded the same way, and a short flavour line that adds lore without getting in the player's way.

What is included

  • What you getA table of entries with name, effect text and flavour text, written to one template and within your character limits. You get it as formatted text you can paste or download as a file.
  • Consistent templatingSame mechanic, same wording every time
  • Flavour textOne or two lines of lore per entry
  • Character limitsFits your tooltips and card frames
  • Names that fitSuggested names for unnamed entries
  • Paste-ready tableColumns you can paste into a spreadsheet

How it works

  1. 1
    BriefYou send the list with mechanics and limits
  2. 2
    WritingWe write effect and flavour for each entry
  3. 3
    DeliveryYou get a table ready to paste

What we need from you

The game and its tone, the list of items, skills or cards with their mechanics and numbers, your keyword list if you have one and the character limits of your UI.

We will ask you:

  • What kind of game is it and what tone does it have?
  • What do you need described?
  • What are the character limits for effect and flavour text?
  • Do you have a keyword list or glossary?

Compare packages

PackagesBasicUp to 15 entries$12StandardUp to 40 entries$25PremiumUp to 100 entries + style guide$45
Deadline1 day3 days5 days
Revisions123
Entriesup to 15up to 40up to 100
Flavour textYesYesYes
Style guide for future entriesNoNoYes
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

Will you balance the numbers?

No. We word the mechanics and numbers you give us. If something looks unclear or inconsistent, we flag it for your designer.

Can you write the descriptions in a table?

Yes. You get text in columns such as ID, name, effect and flavour that you can paste into a spreadsheet or your data file.

Can I ask for changes?

Yes, within the revisions of your package.

Packages
Order · $25· 3 days