Payment protectionDetails
- Revisions within the package are free.
- If you do not respond within 3 days of delivery, the work is accepted automatically.
The money is reserved when you pay and released only once you accept the work.

Example result
Lore document: a cozy fantasy farming game
Setting
Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.
History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.
Factions
| Faction | Wants | Fears | Player's role |
|---|---|---|---|
| The Terrace Guild | Stable harvests and keeping the old ways | Change; outsiders "stirring the lake" | Main source of farming quests and tools |
| The Raft Folk | Freedom to move with the water; trade with the city downriver | Being pushed off the good shores | Sell rare goods, unlock boat upgrades |
| The Keepers of Merrow | To raise the sunken city's relics and learn why the dam failed | That the truth will blame their own ancestors | Lead the diving storyline |
Key characters
- Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
- Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
- Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.
Quest outline: "What the Ebb Gave Back"
- Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
- Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
- Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
- Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
- Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.
Lore rules (to keep it consistent)
- The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
- No magic spells; wonder comes from nature and old engineering
- Merrow's people are never pure villains — they built the dam to end a famine
Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."
The client and all details are made up.
About this service
We write the story and level texts for a mobile game, where every line competes with a thumb ready to skip: a premise that fits on one screen, short level intros and outros, tutorial hints and character lines that give puzzles, match-3 levels or idle progress a reason. Every string respects your character limits, which also keeps localisation into other languages easier.
What is included
- What you getA story outline with level texts, tutorial hints and character lines, organised by level and string ID. You get it as formatted text you can paste or download as a file.
- One-screen premiseA reason to play in a few lines
- Level textsShort intros and outros that push the story
- Tutorial hintsClear instructions players do not skip
- Character linesRecurring characters with personality
- String limitsEvery line fits your UI and is easy to localise
How it works
- 1BriefYou describe the game loop and levels
- 2Story planWe plan the arc across levels
- 3WritingWe write and deliver the strings
What we need from you
The game genre and core loop, the number of levels or chapters, the main characters if any, the tutorial steps, character limits per string and the tone (cosy, funny, dramatic).
We will ask you:
- What is the game genre and core loop?
- How many levels or chapters need text?
- What are the character limits per string?
- What tone do you want?
Compare packages
| Packages | BasicPremise and first levels$15 | StandardStory for a full chapter set$29 | PremiumFull game story$55 |
|---|---|---|---|
| Deadline | 1 day | 3 days | 5 days |
| Revisions | 1 | 2 | 3 |
| Levels or chapters | up to 10 | up to 30 | up to 60 |
| Tutorial and hint texts | No | Yes | Yes |
| Recurring characters | up to 2 | up to 4 | up to 6 |
| Order Basic | Order Standard | Order Premium |
Payment protection
You pay when you order, but the money is released only for accepted work.
- Fixed priceThe package price does not change after you pay.
- The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
- Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
- Free revisionsAsk for changes within your brief as many times as the package allows.
- Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
- Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
Questions and answers
Can you write store texts too?
This order covers in-game story and level texts. The App Store and Google Play description is a separate task.
Can you write texts for live events later?
Yes. Order again with the event idea, and we keep the characters and tone consistent with what we wrote.
Can I ask for changes?
Yes, within the revisions of your package.