Horror game loreGame Writing

Lore, notes and found documents for a horror game

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  • If you do not respond within 3 days of delivery, the work is accepted automatically.
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Lore, notes and found documents for a horror game

Example result

Example for the Standard package

Lore document: a cozy fantasy farming game

Setting

Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.

History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.

Factions

FactionWantsFearsPlayer's role
The Terrace GuildStable harvests and keeping the old waysChange; outsiders "stirring the lake"Main source of farming quests and tools
The Raft FolkFreedom to move with the water; trade with the city downriverBeing pushed off the good shoresSell rare goods, unlock boat upgrades
The Keepers of MerrowTo raise the sunken city's relics and learn why the dam failedThat the truth will blame their own ancestorsLead the diving storyline

Key characters

  • Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
  • Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
  • Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.

Quest outline: "What the Ebb Gave Back"

  1. Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
  2. Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
  3. Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
  4. Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
  5. Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.

Lore rules (to keep it consistent)

  • The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
  • No magic spells; wonder comes from nature and old engineering
  • Merrow's people are never pure villains — they built the dam to end a famine

Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."

The client and all details are made up.

About this service

We write the lore of a horror game and the documents players find in it: diary pages, letters, police reports, research notes and transcripts of audio logs that reveal the truth piece by piece. The fragments are written to be found in any order, each one raising a new question, so the dread builds while the full story only comes together at the end.

What is included

  • What you getA lore document with the hidden story and a timeline, plus the found documents written in the voices of their authors. You get it as formatted text you can paste or download as a file.
  • Hidden story and timelineWhat really happened, for your team
  • Found documentsDiaries, letters, reports and notes
  • Order-proof cluesEach fragment works wherever it is found
  • Distinct authorsEach writer has their own voice and handwriting notes
  • Audio log scriptsShort transcripts ready for voice recording

How it works

  1. 1
    BriefYou describe the setting, threat and locations
  2. 2
    LoreWe write the hidden story and timeline
  3. 3
    DocumentsWe write the fragments players find

What we need from you

The setting and the threat, the main locations, what the player should understand by the end, the horror subgenre (psychological, supernatural, survival, analogue), the age rating and the number of documents you plan.

We will ask you:

  • What is the setting and the threat?
  • What kind of horror is it?
  • Where will the documents be found?
  • What age rating are you aiming for?

Compare packages

PackagesBasicLore core and first notes$15StandardLore and document set$29PremiumFull horror lore$55
Deadline1 day3 days5 days
Revisions123
Found documentsup to 5up to 15up to 30
Lore bible and timelineSummaryYesYes
Audio log scriptsNoup to 3up to 8
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

How gory will the texts be?

As much as your rating allows. We prefer dread and implication over graphic detail, and you can ask for more or less in the brief.

Can the documents hint at a twist?

Yes. Tell us the twist, and we plant clues that make sense on a second playthrough without giving it away too early.

Can I ask for changes?

Yes, within the revisions of your package.

Packages
Order · $29· 3 days