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Steam store page text for your game

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Steam store page text for your game

Example result

Example for the Standard package

Lore document: a cozy fantasy farming game

Setting

Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.

History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.

Factions

FactionWantsFearsPlayer's role
The Terrace GuildStable harvests and keeping the old waysChange; outsiders "stirring the lake"Main source of farming quests and tools
The Raft FolkFreedom to move with the water; trade with the city downriverBeing pushed off the good shoresSell rare goods, unlock boat upgrades
The Keepers of MerrowTo raise the sunken city's relics and learn why the dam failedThat the truth will blame their own ancestorsLead the diving storyline

Key characters

  • Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
  • Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
  • Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.

Quest outline: "What the Ebb Gave Back"

  1. Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
  2. Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
  3. Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
  4. Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
  5. Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.

Lore rules (to keep it consistent)

  • The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
  • No magic spells; wonder comes from nature and old engineering
  • Merrow's people are never pure villains — they built the dam to end a famine

Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."

The client and all details are made up.

About this service

On Steam, players decide in seconds from the capsule, the short description under the trailer and the first lines of the About section, so vague phrases like 'an epic adventure awaits' cost wishlists. We write your store page text around what makes your game different: a short description that fits Steam's 300-character limit, an About This Game section with scannable feature blocks, and headings that work next to your GIFs. The text speaks to the players of your genre and uses the words they search with, without promising features the game does not have.

What is included

  • What you getSteam store page text on the order page: short description variants, the About This Game section with feature blocks and headings, and extra texts by package.
  • Short descriptionWithin Steam's 300-character limit
  • About This GameHook, feature blocks and headings
  • Genre wordsTerms your players actually search for
  • GIF placement notesWhere a GIF should break up the text
  • Honest claimsOnly features that are in the game

How it works

  1. 1
    BriefYou describe the game and its players
  2. 2
    WritingWe write the description and sections
  3. 3
    DeliveryYou paste the text into Steamworks

What we need from you

The game's genre and core loop, what makes it different, the features you want to show, comparable games your players like, your target release window, and a link to the current page or trailer if there is one.

We will ask you:

  • What is the genre, and what does the player do most of the time?
  • What makes your game different from similar ones?
  • Which games do your players also play?
  • Is it coming soon, in Early Access or already released?

Compare packages

PackagesBasicShort description and About$12StandardFull store page$25PremiumStore page and launch texts$45
Deadline1 day3 days5 days
Revisions123
Short description variants235
About sectionup to 250 wordsup to 450 wordsup to 600 words
Extra textsNoEarly Access FAQAnnouncement and event blurb
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

Do you set up the page in Steamworks?

No, we do not access your account. You get the texts ready to paste into each field.

Can you promise more wishlists?

No. A clear page helps visitors decide, but wishlists also depend on traffic, the capsule art and the trailer.

Can I get the page in other languages?

Each order is written in one language. For localised pages, place a translation order with the finished text.

Packages
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