Payment protectionDetails
- Revisions within the package are free.
- If you do not respond within 3 days of delivery, the work is accepted automatically.
The money is reserved when you pay and released only once you accept the work.

Example result
Lore document: a cozy fantasy farming game
Setting
Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.
History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.
Factions
| Faction | Wants | Fears | Player's role |
|---|---|---|---|
| The Terrace Guild | Stable harvests and keeping the old ways | Change; outsiders "stirring the lake" | Main source of farming quests and tools |
| The Raft Folk | Freedom to move with the water; trade with the city downriver | Being pushed off the good shores | Sell rare goods, unlock boat upgrades |
| The Keepers of Merrow | To raise the sunken city's relics and learn why the dam failed | That the truth will blame their own ancestors | Lead the diving storyline |
Key characters
- Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
- Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
- Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.
Quest outline: "What the Ebb Gave Back"
- Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
- Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
- Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
- Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
- Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.
Lore rules (to keep it consistent)
- The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
- No magic spells; wonder comes from nature and old engineering
- Merrow's people are never pure villains — they built the dam to end a famine
Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."
The client and all details are made up.
About this service
A world bible is the reference your writers, artists and level designers check before they add anything, so it has to answer practical questions: who controls this region, what happened here three hundred years ago, what the locals believe and why these two factions will never ally. We build your setting around a central tension, then write its history in eras, factions with goals, resources and relationships, key places with their mood and secrets, and the rules of magic or technology. Entries are cross-referenced and consistent, so your team can build on them without breaking the lore.
What is included
- What you getA world bible on the order page: setting overview, a timeline, faction profiles with a relationship map in text, location entries and world rules, sized by your package.
- Central tensionThe conflict that drives the whole world
- History by erasKey events that explain the present
- FactionsGoals, resources, allies and enemies
- PlacesMood, who lives there, hidden secrets
- World rulesMagic, technology, religion, limits
How it works
- 1BriefYou share the genre and what exists
- 2FoundationWe set the central tension and eras
- 3WritingYou get factions, places and rules
What we need from you
The genre and tone, the type of game, what already exists (names, map, races, mechanics that affect lore), the central conflict if you have one, and settings you like for reference.
We will ask you:
- What kind of game is the world for?
- What genre and tone should it have?
- What already exists and must stay?
- How will the team use the bible?
Compare packages
| Packages | BasicWorld foundation$15 | StandardWorld bible$35 | PremiumExtended world bible$69 |
|---|---|---|---|
| Deadline | 1 day | 3 days | 5 days |
| Revisions | 1 | 2 | 3 |
| Factions | up to 3 | up to 6 | up to 12 |
| Locations | up to 5 | up to 12 | up to 25 |
| Timeline | Key events | By eras | By eras with dates |
| Order Basic | Order Standard | Order Premium |
Payment protection
You pay when you order, but the money is released only for accepted work.
- Fixed priceThe package price does not change after you pay.
- The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
- Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
- Free revisionsAsk for changes within your brief as many times as the package allows.
- Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
- Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
Questions and answers
Does it include characters and quests?
Notable figures appear inside faction entries, but full character profiles and quest lines are a separate story order.
Can it build on an existing universe?
Only on your own. We do not write in other companies' protected universes for commercial use.
Can you draw the map?
No, this is a text service. We describe geography and borders in a way a map artist can work from.