World biblesGame Writing

World bible for your game: factions, history and places

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World bible for your game: factions, history and places

Example result

Example for the Standard package

Lore document: a cozy fantasy farming game

Setting

Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.

History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.

Factions

FactionWantsFearsPlayer's role
The Terrace GuildStable harvests and keeping the old waysChange; outsiders "stirring the lake"Main source of farming quests and tools
The Raft FolkFreedom to move with the water; trade with the city downriverBeing pushed off the good shoresSell rare goods, unlock boat upgrades
The Keepers of MerrowTo raise the sunken city's relics and learn why the dam failedThat the truth will blame their own ancestorsLead the diving storyline

Key characters

  • Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
  • Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
  • Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.

Quest outline: "What the Ebb Gave Back"

  1. Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
  2. Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
  3. Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
  4. Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
  5. Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.

Lore rules (to keep it consistent)

  • The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
  • No magic spells; wonder comes from nature and old engineering
  • Merrow's people are never pure villains — they built the dam to end a famine

Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."

The client and all details are made up.

About this service

A world bible is the reference your writers, artists and level designers check before they add anything, so it has to answer practical questions: who controls this region, what happened here three hundred years ago, what the locals believe and why these two factions will never ally. We build your setting around a central tension, then write its history in eras, factions with goals, resources and relationships, key places with their mood and secrets, and the rules of magic or technology. Entries are cross-referenced and consistent, so your team can build on them without breaking the lore.

What is included

  • What you getA world bible on the order page: setting overview, a timeline, faction profiles with a relationship map in text, location entries and world rules, sized by your package.
  • Central tensionThe conflict that drives the whole world
  • History by erasKey events that explain the present
  • FactionsGoals, resources, allies and enemies
  • PlacesMood, who lives there, hidden secrets
  • World rulesMagic, technology, religion, limits

How it works

  1. 1
    BriefYou share the genre and what exists
  2. 2
    FoundationWe set the central tension and eras
  3. 3
    WritingYou get factions, places and rules

What we need from you

The genre and tone, the type of game, what already exists (names, map, races, mechanics that affect lore), the central conflict if you have one, and settings you like for reference.

We will ask you:

  • What kind of game is the world for?
  • What genre and tone should it have?
  • What already exists and must stay?
  • How will the team use the bible?

Compare packages

PackagesBasicWorld foundation$15StandardWorld bible$35PremiumExtended world bible$69
Deadline1 day3 days5 days
Revisions123
Factionsup to 3up to 6up to 12
Locationsup to 5up to 12up to 25
TimelineKey eventsBy erasBy eras with dates
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

Does it include characters and quests?

Notable figures appear inside faction entries, but full character profiles and quest lines are a separate story order.

Can it build on an existing universe?

Only on your own. We do not write in other companies' protected universes for commercial use.

Can you draw the map?

No, this is a text service. We describe geography and borders in a way a map artist can work from.

Packages
Order · $35· 3 days