Payment protectionDetails
- Revisions within the package are free.
- If you do not respond within 3 days of delivery, the work is accepted automatically.
The money is reserved when you pay and released only once you accept the work.

Example result
Lore document: a cozy fantasy farming game
Setting
Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.
History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.
Factions
| Faction | Wants | Fears | Player's role |
|---|---|---|---|
| The Terrace Guild | Stable harvests and keeping the old ways | Change; outsiders "stirring the lake" | Main source of farming quests and tools |
| The Raft Folk | Freedom to move with the water; trade with the city downriver | Being pushed off the good shores | Sell rare goods, unlock boat upgrades |
| The Keepers of Merrow | To raise the sunken city's relics and learn why the dam failed | That the truth will blame their own ancestors | Lead the diving storyline |
Key characters
- Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
- Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
- Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.
Quest outline: "What the Ebb Gave Back"
- Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
- Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
- Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
- Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
- Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.
Lore rules (to keep it consistent)
- The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
- No magic spells; wonder comes from nature and old engineering
- Merrow's people are never pure villains — they built the dam to end a famine
Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."
The client and all details are made up.
About this service
Publishers and funds read dozens of pitches a week, and they stop at the first page that does not answer what the game is, who it is for, why now and whether your team can ship it. We write your pitch document from your notes: the one-line hook, core loop and pillars, target audience and comparable titles, selling points, scope and platforms, team, development status, milestones and what you are asking for. Figures, budget and dates come only from you; we make them easy to find and consistent across the document.
What is included
- What you getA pitch document on the order page with all standard sections, from hook and pillars to milestones and the ask, plus a one-page summary in higher packages.
- Hook and pillarsWhat the game is in one line and three pillars
- Audience and compsWho plays it and which games they love
- Scope and statusContent, platforms and what is already built
- Team and milestonesWhy you can ship, and when
- The askFunding, publishing, porting or marketing
How it works
- 1BriefYou share the game, team and goals
- 2StructureWe shape the story publishers look for
- 3WritingYou get the pitch document
What we need from you
Your game idea and current build status, genre and platforms, core loop, comparable games, team members and their past titles, budget and timeline if you share them, and who you are pitching to.
We will ask you:
- Who are you pitching to?
- What is the game in one sentence?
- What is already built?
- What exactly are you asking for?
Compare packages
| Packages | BasicOne-page pitch$15 | StandardFull pitch document$35 | PremiumPitch, summary and outreach email$69 |
|---|---|---|---|
| Deadline | 1 day | 3 days | 5 days |
| Revisions | 1 | 2 | 3 |
| Document length | up to 600 words | up to 3,000 words | up to 5,000 words |
| One-page summary | It is the one page | No | Yes |
| Email to publishers | No | No | Yes |
| Order Basic | Order Standard | Order Premium |
Payment protection
You pay when you order, but the money is released only for accepted work.
- Fixed priceThe package price does not change after you pay.
- The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
- Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
- Free revisionsAsk for changes within your brief as many times as the package allows.
- Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
- Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
Questions and answers
Do you make the pitch deck slides?
This order is a written document. Slide text for a deck is a separate presentation order.
Do you find publishers for us?
No. We write the document; choosing and contacting publishers stays with you.
Can you estimate our budget or sales?
No. Budget, revenue and dates come from you; we present them clearly and check that they agree.