Payment protectionDetails
- Revisions within the package are free.
- If you do not respond within 3 days of delivery, the work is accepted automatically.
The money is reserved when you pay and released only once you accept the work.

Example result
Lore document: a cozy fantasy farming game
Setting
Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.
History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.
Factions
| Faction | Wants | Fears | Player's role |
|---|---|---|---|
| The Terrace Guild | Stable harvests and keeping the old ways | Change; outsiders "stirring the lake" | Main source of farming quests and tools |
| The Raft Folk | Freedom to move with the water; trade with the city downriver | Being pushed off the good shores | Sell rare goods, unlock boat upgrades |
| The Keepers of Merrow | To raise the sunken city's relics and learn why the dam failed | That the truth will blame their own ancestors | Lead the diving storyline |
Key characters
- Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
- Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
- Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.
Quest outline: "What the Ebb Gave Back"
- Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
- Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
- Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
- Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
- Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.
Lore rules (to keep it consistent)
- The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
- No magic spells; wonder comes from nature and old engineering
- Merrow's people are never pure villains — they built the dam to end a famine
Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."
The client and all details are made up.
About this service
Good adventure game puzzles feel fair: the clue was always in the scene, the solution follows the game's own logic, and the player feels clever, not lucky; bad ones send people straight to a walkthrough. We design puzzles for your point-and-click, escape room or narrative adventure game, from inventory combinations and environmental clues to codes, logic grids and riddles written in your world's voice. Each puzzle comes with its clues, the solution, why it is fair and tiered hints, so your team can build it and test it.
What is included
- What you getPuzzle design notes on the order page: for each puzzle the setup, clues and where they sit, the solution, tiered hints and how it links to the next one.
- Fair cluesWhere each clue sits in the scene
- Puzzle typesInventory, environment, codes, logic, riddles
- Solutions explainedWhy the answer follows the game's logic
- Tiered hintsFrom a gentle nudge to the full answer
- Puzzle chainWhat each solution unlocks
How it works
- 1BriefYou describe scenes, items and mechanics
- 2DesignWe build puzzles and their chain
- 3DeliveryYou get clues, solutions and hints
What we need from you
The game's setting and tone, the scenes or rooms, items the player can carry, mechanics you support (inventory, dialogue, codes, physics), target difficulty, and puzzles from other games you like or dislike.
We will ask you:
- What kind of adventure game is it?
- Which mechanics can puzzles use?
- How hard should the puzzles be?
- Which scenes or chapters need puzzles?
Compare packages
| Packages | BasicPuzzle set for one scene$15 | StandardChapter puzzles$29 | PremiumGame puzzle plan$55 |
|---|---|---|---|
| Deadline | 1 day | 3 days | 5 days |
| Revisions | 1 | 2 | 3 |
| Puzzles | 3 | up to 8 | up to 15 |
| Hint tiers per puzzle | 2 | 3 | 3 |
| Puzzle chain outline | No | Yes | Yes |
| Order Basic | Order Standard | Order Premium |
Payment protection
You pay when you order, but the money is released only for accepted work.
- Fixed priceThe package price does not change after you pay.
- The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
- Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
- Free revisionsAsk for changes within your brief as many times as the package allows.
- Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
- Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
Questions and answers
Do you write the puzzle code or logic in the engine?
No. You get design notes your programmers and designers can build from.
Can you test the puzzles?
We check the logic on paper, but playtesting with real players stays with your team.
Do you do puzzles for physical escape rooms?
This offer is for video games. For a physical room, describe it in the brief and we adapt the clues, without props or electronics design.