Campaign arcsGame Writing

Tabletop RPG campaign arc with sessions and NPCs

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Tabletop RPG campaign arc with sessions and NPCs

Example result

Example for the Standard package

Lore document: a cozy fantasy farming game

Setting

Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.

History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.

Factions

FactionWantsFearsPlayer's role
The Terrace GuildStable harvests and keeping the old waysChange; outsiders "stirring the lake"Main source of farming quests and tools
The Raft FolkFreedom to move with the water; trade with the city downriverBeing pushed off the good shoresSell rare goods, unlock boat upgrades
The Keepers of MerrowTo raise the sunken city's relics and learn why the dam failedThat the truth will blame their own ancestorsLead the diving storyline

Key characters

  • Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
  • Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
  • Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.

Quest outline: "What the Ebb Gave Back"

  1. Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
  2. Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
  3. Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
  4. Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
  5. Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.

Lore rules (to keep it consistent)

  • The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
  • No magic spells; wonder comes from nature and old engineering
  • Merrow's people are never pure villains — they built the dam to end a famine

Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."

The client and all details are made up.

About this service

We write a multi-session arc for your tabletop campaign: a villain with a plan that moves forward when the players do nothing, a chain of sessions with escalating stakes, and NPCs who remember what the party did. Each session gets an outline with goals, key scenes and open threads, so you can prepare in an hour and still improvise when the players go off the map.

What is included

  • What you getA campaign arc document: the central conflict, a session-by-session outline, key NPCs with motives and a list of clues and rewards. You get it as formatted text you can paste or download as a file.
  • A living villainA plan with steps that advance between sessions
  • Session outlinesGoals, key scenes and likely player choices
  • NPCs with motivesAllies, rivals and double agents
  • Player hooksTies to the characters' backstories
  • Clues and rewardsWhat the party finds and when

How it works

  1. 1
    BriefYou share the campaign so far and your table
  2. 2
    Arc designWe build the conflict and the session chain
  3. 3
    DeliveryYou get the arc document to prep from

What we need from you

The system, party size and starting level, the setting or homebrew world, what has happened so far, the player characters' backstories if they matter and the themes you want.

We will ask you:

  • Which system do you play and at what level does the arc start?
  • Is it a new campaign or a continuation?
  • Who are the player characters?
  • What themes and tone do you want?

Compare packages

PackagesBasicArc pitch and outline$15StandardArc with session outlines$35PremiumFull campaign arc$69
Deadline1 day3 days5 days
Revisions123
Sessions outlined3up to 6up to 12
Named NPCsup to 5up to 10up to 20
Detailed session notesNoYesYes
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

What if my players skip half of the plan?

The arc is built around the villain's goals and clues that can be found in several places, so you can move scenes around instead of forcing a path.

Can the arc fit into a published setting?

For your home game, we can use the setting's public place names. For anything you plan to sell, we keep the content original.

Can I ask for changes?

Yes, within the revisions of your package.

Packages
Order · $35· 3 days