Solo journaling RPGsGame Writing

Solo journaling RPG with prompt tables

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  • If you do not respond within 3 days of delivery, the work is accepted automatically.
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Solo journaling RPG with prompt tables

Example result

Example for the Standard package

Lore document: a cozy fantasy farming game

Setting

Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.

History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.

Factions

FactionWantsFearsPlayer's role
The Terrace GuildStable harvests and keeping the old waysChange; outsiders "stirring the lake"Main source of farming quests and tools
The Raft FolkFreedom to move with the water; trade with the city downriverBeing pushed off the good shoresSell rare goods, unlock boat upgrades
The Keepers of MerrowTo raise the sunken city's relics and learn why the dam failedThat the truth will blame their own ancestorsLead the diving storyline

Key characters

  • Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
  • Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
  • Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.

Quest outline: "What the Ebb Gave Back"

  1. Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
  2. Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
  3. Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
  4. Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
  5. Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.

Lore rules (to keep it consistent)

  • The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
  • No magic spells; wonder comes from nature and old engineering
  • Merrow's people are never pure villains — they built the dam to end a famine

Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."

The client and all details are made up.

About this service

A solo journaling game lives or dies by its prompts: each roll or card has to push the player into a choice, a memory or a loss that makes them want to write, and the tables must not repeat themselves by the third session. We write an original game for you to publish or play: the premise, setup, a simple loop with dice or a deck of cards, prompt tables tied to the theme, an ending condition and safety notes. Prompts escalate across the game so the story builds rather than wanders.

What is included

  • What you getA complete solo journaling RPG on the order page: premise, rules, setup, prompt tables by die result or card, ending rules and safety notes, ready for your layout.
  • Premise and setupWho the player is and how the game starts
  • Simple loopRoll or draw, read, write, repeat
  • Prompt tablesPrompts tied to dice results or cards
  • EscalationPrompts change as the story moves on
  • Ending and safetyHow it ends, and notes on heavy themes

How it works

  1. 1
    BriefYou share the theme and the tools
  2. 2
    DesignWe build the loop and the ending
  3. 3
    WritingYou get rules and prompt tables

What we need from you

The theme or premise you want, the tone, whether you prefer dice, playing cards or tarot, how long a play-through should last, and games of this kind you like.

We will ask you:

  • What is the theme or premise?
  • Dice, playing cards or tarot?
  • How long should one play-through take?
  • Will you publish it, and in which language?

Compare packages

PackagesBasicShort journaling game$15StandardFull journaling game$29PremiumExtended game$55
Deadline1 day3 days5 days
Revisions123
Promptsup to 36up to 100up to 200
Rules textup to 800 wordsup to 2,000 wordsup to 4,000 words
Extra tablesNoNames and placesNames, places and events
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

Can I sell the game on itch.io or DriveThruRPG?

Yes. Once you accept the order, the text is yours to publish and sell.

Do you do the layout?

No. You get the text with clear headings and tables; layout and art stay with you or your designer.

Can it be based on an existing game's system?

We write an original game. If you want it compatible with a free licence such as the Wretched & Alone SRD, name it and follow its licence terms.

Packages
Order · $29· 3 days