Payment protectionDetails
- Revisions within the package are free.
- If you do not respond within 3 days of delivery, the work is accepted automatically.
The money is reserved when you pay and released only once you accept the work.

Example result
Lore document: a cozy fantasy farming game
Setting
Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.
History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.
Factions
| Faction | Wants | Fears | Player's role |
|---|---|---|---|
| The Terrace Guild | Stable harvests and keeping the old ways | Change; outsiders "stirring the lake" | Main source of farming quests and tools |
| The Raft Folk | Freedom to move with the water; trade with the city downriver | Being pushed off the good shores | Sell rare goods, unlock boat upgrades |
| The Keepers of Merrow | To raise the sunken city's relics and learn why the dam failed | That the truth will blame their own ancestors | Lead the diving storyline |
Key characters
- Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
- Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
- Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.
Quest outline: "What the Ebb Gave Back"
- Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
- Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
- Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
- Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
- Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.
Lore rules (to keep it consistent)
- The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
- No magic spells; wonder comes from nature and old engineering
- Merrow's people are never pure villains — they built the dam to end a famine
Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."
The client and all details are made up.
About this service
A solo journaling game lives or dies by its prompts: each roll or card has to push the player into a choice, a memory or a loss that makes them want to write, and the tables must not repeat themselves by the third session. We write an original game for you to publish or play: the premise, setup, a simple loop with dice or a deck of cards, prompt tables tied to the theme, an ending condition and safety notes. Prompts escalate across the game so the story builds rather than wanders.
What is included
- What you getA complete solo journaling RPG on the order page: premise, rules, setup, prompt tables by die result or card, ending rules and safety notes, ready for your layout.
- Premise and setupWho the player is and how the game starts
- Simple loopRoll or draw, read, write, repeat
- Prompt tablesPrompts tied to dice results or cards
- EscalationPrompts change as the story moves on
- Ending and safetyHow it ends, and notes on heavy themes
How it works
- 1BriefYou share the theme and the tools
- 2DesignWe build the loop and the ending
- 3WritingYou get rules and prompt tables
What we need from you
The theme or premise you want, the tone, whether you prefer dice, playing cards or tarot, how long a play-through should last, and games of this kind you like.
We will ask you:
- What is the theme or premise?
- Dice, playing cards or tarot?
- How long should one play-through take?
- Will you publish it, and in which language?
Compare packages
| Packages | BasicShort journaling game$15 | StandardFull journaling game$29 | PremiumExtended game$55 |
|---|---|---|---|
| Deadline | 1 day | 3 days | 5 days |
| Revisions | 1 | 2 | 3 |
| Prompts | up to 36 | up to 100 | up to 200 |
| Rules text | up to 800 words | up to 2,000 words | up to 4,000 words |
| Extra tables | No | Names and places | Names, places and events |
| Order Basic | Order Standard | Order Premium |
Payment protection
You pay when you order, but the money is released only for accepted work.
- Fixed priceThe package price does not change after you pay.
- The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
- Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
- Free revisionsAsk for changes within your brief as many times as the package allows.
- Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
- Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
Questions and answers
Can I sell the game on itch.io or DriveThruRPG?
Yes. Once you accept the order, the text is yours to publish and sell.
Do you do the layout?
No. You get the text with clear headings and tables; layout and art stay with you or your designer.
Can it be based on an existing game's system?
We write an original game. If you want it compatible with a free licence such as the Wretched & Alone SRD, name it and follow its licence terms.