Payment protectionDetails
- Revisions within the package are free.
- If you do not respond within 3 days of delivery, the work is accepted automatically.
The money is reserved when you pay and released only once you accept the work.

Example result
Lore document: a cozy fantasy farming game
Setting
Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.
History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.
Factions
| Faction | Wants | Fears | Player's role |
|---|---|---|---|
| The Terrace Guild | Stable harvests and keeping the old ways | Change; outsiders "stirring the lake" | Main source of farming quests and tools |
| The Raft Folk | Freedom to move with the water; trade with the city downriver | Being pushed off the good shores | Sell rare goods, unlock boat upgrades |
| The Keepers of Merrow | To raise the sunken city's relics and learn why the dam failed | That the truth will blame their own ancestors | Lead the diving storyline |
Key characters
- Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
- Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
- Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.
Quest outline: "What the Ebb Gave Back"
- Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
- Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
- Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
- Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
- Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.
Lore rules (to keep it consistent)
- The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
- No magic spells; wonder comes from nature and old engineering
- Merrow's people are never pure villains — they built the dam to end a famine
Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."
The client and all details are made up.
About this service
Players skip tutorial walls of text, yet they quit when they do not understand a mechanic in the first ten minutes, so onboarding text has to teach one thing at a time in as few words as possible. We write your tutorial prompts, tooltips, contextual hints, first-time pop-ups and loading screen tips in the order the player meets each mechanic, with button names as placeholders for every platform. Lines are short enough for small UI boxes, and the tone matches your game, whether a cosy farming sim or a punishing roguelike.
What is included
- What you getTutorial and onboarding text on the order page as a table: trigger, line ID, text and a short note, ready to copy into your localisation sheet.
- One idea per promptTeach a mechanic in a line or two
- Learning orderText follows when the player meets it
- Platform placeholdersButton tags for keyboard, gamepad, touch
- Hints and tipsContextual hints and loading screen tips
- Line IDsTable ready for your localisation sheet
How it works
- 1BriefYou list mechanics, controls and limits
- 2WritingWe write prompts in learning order
- 3DeliveryYou get a table with IDs and text
What we need from you
The genre and platform, a list of mechanics in the order the player learns them, controls for each platform, any UI character limits, the game's tone, and existing text or screenshots described in the brief.
We will ask you:
- Which mechanics does the player need to learn, and in what order?
- Which platforms and input methods do you support?
- Is there a character limit for tutorial boxes?
- What tone should the tutorial have?
Compare packages
| Packages | BasicFirst-session tutorial$12 | StandardFull onboarding$25 | PremiumOnboarding and help texts$45 |
|---|---|---|---|
| Deadline | 1 day | 3 days | 5 days |
| Revisions | 1 | 2 | 3 |
| Tutorial prompts | up to 15 | up to 40 | up to 80 |
| Tooltips and hints | up to 10 | up to 30 | up to 60 |
| Loading screen tips | No | up to 15 | up to 40 |
| Order Basic | Order Standard | Order Premium |
Payment protection
You pay when you order, but the money is released only for accepted work.
- Fixed priceThe package price does not change after you pay.
- The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
- Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
- Free revisionsAsk for changes within your brief as many times as the package allows.
- Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
- Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
Questions and answers
Can you design the tutorial flow itself?
We suggest where each prompt should appear, but the level design and triggers stay with your team.
Can you play the game first?
No, we do not run builds. Describe the mechanics and screens in the brief, or add a link to a gameplay video.
Do you translate the text too?
Each order is written in one language. Translation of the finished table is a separate order.