Mobile game test casesApps

Test cases for a mobile game: levels, controls, progress saves, purchases, ads and interruptions

Usually ready in 15 minutesRevisions includedQuality check
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  • Revisions within the package are free.
  • If you do not respond within 3 days of delivery, the work is accepted automatically.

The money is reserved when you pay and released only once you accept the work.

Test cases for a mobile game: levels, controls, progress saves, purchases, ads and interruptions

Example result

Example for the Standard package

Test cases: sign-up, cart and checkout of a small online tea shop

Cases from the "Checkout" area (4 of 18)

IDTitleStepsTest dataExpected resultPriority
CO-01Order with a card, standard delivery1. Add 2 teas to the cart. 2. Open the cart, press Checkout. 3. Fill in the address, choose standard delivery. 4. Pay with the test card.Test card from the payment provider's sandboxThe order page shows the number; a confirmation email arrives within 5 minutesHigh
CO-04Free delivery threshold1. Add teas for $39.90. 2. Open checkout. 3. Add one more tea.Shop rule: free delivery from $40Delivery shows $4.90, then $0.00 after step 3High
CO-09Postcode left empty1. Fill in every field but the postcode. 2. Press Pay.—The form is not sent; the postcode field is marked with a clear messageMedium
CO-15Back button after paying1. Pay for an order. 2. Press the browser's Back button.—No second charge; the cart is emptyHigh

Checklist: cart (part)

  • The quantity can be changed with + and − and typed in
  • Removing the last item shows an empty cart message
  • The cart is kept after closing the tab and coming back
  • Prices and the total match the product pages

Files: an Excel workbook with the cases, a Result column and the checklists, and a Word file with the test plan. We write the cases from the description and screenshots; the shop's own people run them.

Client: Leaf & Kettle, an online shop selling about 80 kinds of loose tea, on its own site. Task: cases the shop owner and an assistant can go through before each update. Standard package: 60 cases in up to 4 areas, checklists and a short test plan. Excerpt below.

The client and all details are made up.

About this service

Players forgive a hard level but not lost progress: coins gone after an update, a purchase paid but not given, a rewarded ad watched to the end with no reward, a level that freezes when a call comes in. We write test cases for the game you describe: tutorial, controls, levels and their win and lose rules, rewards and currencies, the shop and in-app purchases in test mode, rewarded and other ads, progress saves and cloud sync, sound settings, interruptions, low battery and screen sizes. Each case has steps, test data such as a set number of coins, the expected result and a priority. You get an Excel workbook; from Standard a Word test plan, and in Premium a regression checklist and a bug report template. We write; you or your people run them. We never install or play your game, and the cases do not judge fun or balance.

What is included

  • What you getAn Excel workbook with the game cases: ID, area, title, preconditions such as the level and the coins on hand, steps, test data, expected result, priority and a column for your result, plus a checklist per area. From Standard, a Word test plan with devices, system versions and builds; in Premium, a full plan, a regression checklist for every update and a bug report template.
  • Levels and rulesWin, lose, restart and stars
  • Saves and syncProgress after updates and on a new phone
  • PurchasesPaid, cancelled and restored, in test mode
  • Ads and rewardsThe reward given once, after a full view
  • InterruptionsCalls, background, low battery and no internet

How it works

  1. 1
    GameYou send the screens, the rules and the shop
  2. 2
    CasesWe write the cases, checklists and plan from your description
  3. 3
    DeliveryYou get the Excel workbook and the Word file on the order page
  4. 4
    Your runYou play through the cases on your devices

What we need from you

The genre and platforms with the oldest versions you support, the engine if you like (e.g. Unity or Godot), the areas to cover, the win and lose rules of the levels, currencies and rewards, shop items and how purchases are restored, ad types and where they show, how progress is saved and synced, what works offline and what broke before. Screenshots of each screen, a design document or a level list: up to 5 files as images, Word, Excel or PDF. Never send store account access or player data.

We will ask you:

  • What kind of game is it?
  • Which areas matter most?
  • How is progress saved?
  • What has broken before?

Compare packages

PackagesBasic25 cases for one game area$13Standard60 cases, up to 4 areas$29Premium120 cases, up to 8 areas$59
Deadline1 day2 days4 days
Revisions123
Test cases2560120
Areas or features1up to 4up to 8
Checklists1up to 4up to 8
Test planNoshortfull
Regression checklist and bug report templateNoNoYes
ProductMobile gameMobile gameMobile game
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

Will you play and test my game?

No. We write the cases and checklists; you or your people play through them. We never install or play your game.

Do the cases check balance or fun?

No. They check that the game does what you describe. Whether a level is too hard or the game is fun is for playtests with real players.

Can you cover purchases and ads?

Yes, as cases run with the stores' test accounts and your ad network's test ads, so no real money is spent and no real ads are clicked.

Do test cases mean the product has no bugs?

No. They cover what you describe at the depth of your package; bugs outside the cases can remain, and the result depends on how carefully the cases are run.

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