Boss and enemy conceptsCharacters, Props & Objects

Boss and enemy concept art for a video game

Delivery from 1 dayRevisions includedQuality check
Packages
Payment protectionDetails
  • Revisions within the package are free.
  • If you do not respond within 3 days of delivery, the work is accepted automatically.
Order · $29

The money is reserved when you pay and released only once you accept the work.

Boss and enemy concept art for a video game

Example result

Example for the Standard package

Illustrations for a children’s book

3 illustrations

Client: an author preparing the picture book “The Fox Who Collected Stars”. Task: three spreads in soft watercolor, the same fox in every scene, space at the top for the text.

The client and all details are made up.

About this service

Good enemies teach players how to fight them: a silhouette that warns what it does, a glowing weak spot, a wind-up pose before the big attack. We draw bosses and enemy types for action games, roguelikes and soulslikes from your description, showing their scale next to the player and, for bosses, how they look in a second phase. Enemies of one faction share shapes and colours, so players can tell where they come from.

What is included

  • What you getConcept art of bosses and enemies, one creature, phase or pose per image, with scale shown where you ask. Delivered as PNG files; vector, layered or other source files are not included.
  • Readable silhouettesPlayers know the threat at a glance
  • Weak spots and tellsGlow, armour gaps, wind-up poses
  • Boss phasesHow it changes when hurt
  • Enemy familiesShared shapes for each faction

How it works

  1. 1
    BestiaryYou describe enemies and attacks
  2. 2
    ConceptsWe draw each enemy or phase
  3. 3
    Fight designDesigners plan attacks from the art

What we need from you

Who each enemy is, how it attacks and where it lives, its weak points, the boss phases if any, the game's art style and the tone (dark, cartoon, cosmic horror).

We will ask you:

  • Which bosses or enemies do you need?
  • How do they attack and where are they weak?
  • Does the boss have phases?
  • What tone is your game?

Compare packages

PackagesBasic1 enemy concept$15Standard3 enemy concepts$29Premium6 enemy concepts$55
Deadline1 day2 days4 days
Revisions123
Illustrations136
FormatPNGPNGPNG
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

How gory can it be?

We show threat through shape, light and mood, not graphic gore. Dark and unsettling designs are fine.

Can you show the boss next to the player?

Yes, ask for a scale image with a simple player figure, so the team sees how big the fight feels.

Is this different from tabletop monster art?

Yes, these concepts focus on what a video game needs: readable attacks, weak points and phases for animators and designers.

Packages
Order · $29· 2 days