寫作
成果範例
Lore document: a cozy fantasy farming game
Setting
Hollowmere is a valley lake that breathes. Each spring the Thaw raises the water and drowns the low fields; each autumn the Ebb pulls it back and uncovers old ruins, shells and seeds. Villagers farm on terraces and floating rafts, and the year is planned around the lake rather than the sun.
History in brief: two hundred years ago the valley was dry, ruled by the city of Merrow. The city dammed the river to grow rich, the dam cracked, and the lake swallowed Merrow in one night. Survivors built the village of Hollow on the hills above. Nobody has dived to the old city in living memory — until now.
Factions
| Faction | Wants | Fears | Player's role |
|---|---|---|---|
| The Terrace Guild | Stable harvests and keeping the old ways | Change; outsiders "stirring the lake" | Main source of farming quests and tools |
| The Raft Folk | Freedom to move with the water; trade with the city downriver | Being pushed off the good shores | Sell rare goods, unlock boat upgrades |
| The Keepers of Merrow | To raise the sunken city's relics and learn why the dam failed | That the truth will blame their own ancestors | Lead the diving storyline |
Key characters
- Ada Fenwick, Guild elder — kind but stubborn; lost her brother to a Thaw flood. Motive: protect the village at any cost.
- Juno Reed, Raft Folk trader — cheerful, always a deal ready; secretly sends money to family downriver. Motive: buy her own boat.
- Brother Cal, Keeper — quiet scholar who found a Merrow diary. Motive: prove the flood was not an accident.
Quest outline: "What the Ebb Gave Back"
- Autumn, week 1: the Ebb uncovers a stone door near your farm. Ada wants it reburied.
- Week 2: Juno offers to trade a diving bell part for 20 lake lilies.
- Week 3: Cal decodes a symbol on the door: the mark of Merrow's dam engineers.
- Choice: open the door now (Cal's way) or wait for Guild approval (Ada's way). Each path changes who helps you in winter.
- Reward: first dive unlocked; a new crop, drowned barley, that grows only underwater.
Lore rules (to keep it consistent)
- The lake never rises outside the Thaw; any "sudden flood" in a story must have a cause
- No magic spells; wonder comes from nature and old engineering
- Merrow's people are never pure villains — they built the dam to end a famine
Client: a two-person indie studio. Game: Hollowmere, a cozy farming and exploration game for PC and Switch. Their idea: "farming on a lake where the water level changes with the seasons."
客戶與所有細節皆為虛構。
關於此服務
我們為 Twine、ink、ChoiceScript 風格的遊戲或印刷遊戲書撰寫自選冒險故事,每個選擇都通往值得閱讀的地方。我們先規劃分支,避免故事暴增成幾十個死胡同,再撰寫每個段落,結尾附清楚的選項,並追蹤記住讀者行為的變數。
包含內容
- 您將獲得一則分成命名段落的互動故事,含選項、連結與變數說明,可直接貼進 Twine 或 ink。以格式化文字交付,可貼上或下載成檔案。
- 先規劃分支讓選擇保持意義的地圖
- 真正的選擇改變場景而不只是措辭的選項
- 變數與記憶故事會記得讀者做過什麼
- 您工具的語法Twine 連結或 ink 的 knot 與選項
- 多個結局好結局、壞結局與隱藏結局
服務流程
- 1需求說明您分享前提、工具與長度
- 2分支圖我們規劃段落、選項與結局
- 3故事我們撰寫並交付段落
需要您提供的資料
類型與前提、第二人稱或第一人稱、您使用的工具(搭配 Harlowe 或 SugarCube 的 Twine、ink 或其他)、想要的長度、結局數量,以及任何已寫好的內容。
我們會詢問您:
- 類型與前提是什麼?
- 您使用哪種工具與故事格式?
- 完整遊玩一次應該多長?
- 您想要多少個結局?
比較方案
付款保障
下單時付款,但只有在驗收成果後,款項才會撥付。
- 固定價格付款後,方案價格不會變動。
- 款項先行保留付款時,金額只會先保留,在您驗收後才會撥付給服務。
- 交付前檢查每份成果在交到您手上之前都會經過品質檢查,您也可以在驗收前於訂單頁面查看成果。
- 免費修改在需求說明範圍內,可依方案允許的次數提出修改。
- 3 天後自動驗收若您在交付後 3 天內未驗收也未提出修改,成果將自動驗收。若您在交付後於訂單聊天室留言,訂單會暫停自動驗收;我們回覆後,可能會重新起算 3 天,並會在聊天室中告知。
- 重新製作或全額退款若成果不符合您的需求說明且修改後仍未改善,或製作時間超過交付期限的兩倍,請在訂單聊天室留言:我們將重新製作,或全額退還款項。
常見問題
程式碼能在 Twine 或 ink 中直接執行嗎?
我們會以您工具的語法撰寫連結、選項與簡單的變數。請貼進去並試玩,複雜的巨集與樣式則需要您自行調整。
如果故事有很多分支,一次遊玩有多長?
大約是總字數的三分之一到一半,因為每位讀者只會看到部分分支。我們會隨分支圖告訴您估計值。
可以要求修改嗎?
可以,在您方案的修改次數內。
沒有找到您要的答案?


