Learning game documentFull Game Design

Game design document for an educational game: learning goals, mechanics, levels, feedback and progress

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Game design document for an educational game: learning goals, mechanics, levels, feedback and progress

Example result

Example for the Standard package

Game design document: a cosy puzzle game about running a plant shop

1. Concept

Little Greenhouse is a relaxing puzzle game for phones. The player matches seeds on a grid to grow plants, sells them in a small shop and slowly turns an empty greenhouse into a busy, beautiful one. Sessions last 3–5 minutes; there are no timers and no way to lose progress.

Audience: adults 25–45 who play in short breaks and like calm, tidy games.

2. Core loop

  1. Match: swap seeds on a 6 × 6 grid; three in a row sprout a plant.
  2. Grow: sprouted plants fill customer orders shown above the grid.
  3. Sell: finished orders give coins and stars.
  4. Decorate: stars unlock shelves, pots and new plant kinds, which add new seed types to the grid.

5. Levels (3 of 10)

LevelGoalNew elementMoves
1Grow 5 basilMatching basics20
4Fill 2 orders of mint and basilOrders with two plants22
9Clear 6 weeds, grow 8 fernsWeeds that spread each turn26

8. Economy (main currencies)

CurrencyEarned bySpent on
CoinsOrders, daily giftPots, shelves, extra moves
Stars1–3 per levelUnlocking new plant kinds

Files: Word and PDF. It is a document, not a game: we make no art, sound or code. The economy numbers are a starting point for the studio's own tests.

Client: a two-person indie studio with a prototype of a match-and-grow puzzle for phones. Task: turn their notes into a document they can build from and show to a publisher. Standard package: up to 20 pages, 10 sections, 10 levels, 8 characters and 8 interface screens, with economy tables. Excerpt below.

The client and all details are made up.

About this service

In a good educational game the practice is the play: the player drags fractions onto a pizza, sorts words by sound or builds a circuit, and the game reacts to every answer. The document ties each level to a learning goal you name and describes the mechanic that practises it, the hints and feedback after a mistake, rewards and how progress is shown to the player and, if you need it, to a parent or teacher. Send the subject, the age group, the topics, games you like and how it will be sold. You get a Word and PDF document; from Standard a table of currencies and prices, and in Premium reward and progress tables and a milestone plan. It is a document, not a game or a curriculum: no art or code, and no promise of learning results. The subject content comes from you; have a teacher check it.

What is included

  • What you getA Word and PDF document: the learning goals and audience, the core loop, mechanics and controls, levels each tied to a topic or skill with an example task, characters or guides, interface screens, hints and feedback, progression and ideas for how the game earns, as many as your package covers. From Standard, more levels and a table of currencies and prices; in Premium, reward and progress tables, a screen for a parent or teacher and a plan for building the game in milestones.
  • Learning goalsEach level tied to a topic or skill you name
  • Practice as playA mechanic that makes the player use the skill
  • Hints and feedbackWhat happens after a wrong answer
  • Rewards and progressStars, badges and a map of covered topics
  • Parent or teacher screenWhat the adult sees, if you need it

How it works

  1. 1
    SubjectYou send the subject, the age, the topics and games you like
  2. 2
    DocumentWe tie levels to goals and describe the mechanics and feedback
  3. 3
    DeliveryYou get the document in Word and PDF on the order page
  4. 4
    ChangesYou read it and ask for changes within your package

What we need from you

The subject and the age group, the topics or skills in the order they should be learned (a page of a school programme or a topic list helps), where the game will be played (at home, in class, on phones or school computers), two or three learning games you like, how it will earn (a one-time price, a subscription, a school licence or free) and any limits, such as no ads for children or play without internet. You may attach a topic list, worksheets or notes as images, Word or PDF files, up to 3.

We will ask you:

  • What should the player learn?
  • Who is it for?
  • Where will it be played?
  • How will it earn?
  • What is ruled out?

Compare packages

PackagesBasicLearning game concept, up to 8 pages$16StandardLearning game document, up to 20 pages$33PremiumFull learning game document, up to 35 pages$66
Deadline2 days3 days5 days
Revisions123
Pagesup to 8up to 20up to 35
Sections61014
Levels describedup to 3up to 10up to 20
Characters or unitsup to 3up to 8up to 15
Interface screensup to 4up to 8up to 15
Economy tablesNomain currencies and pricescurrencies, rewards, costs and progression curve
GenreEducationalEducationalEducational
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

Will you make the game?

No. It is a document: the concept, mechanics, levels and the rest in words and tables. Art, sound and code are not included; you or your developer build the game from it.

Do you write the learning content?

We use the topics you send and write an example task for each level described. The full bank of tasks and checking that the content suits your curriculum stay with you or a teacher.

Will the game make pupils learn better?

We cannot promise learning results. The document describes how the game practises each topic; whether it works for your learners is shown by trying it with them.

Can the game be for young children?

Yes. We leave out open chat, pressure to buy and timers that rush a child, and note what to check in the store and privacy rules for children's apps. Confirming those rules stays with you.

Which subjects can I order?

Maths, reading, languages, science, history, geography, first steps in coding and more, for children or adults, on phones, tablets, computers or the browser.

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