DesignPayment protectionDetails
- Revisions within the package are free.
- If you do not respond within 3 days of delivery, the work is accepted automatically.
The money is reserved when you pay and released only once you accept the work.

Example result
Game design document: a cosy puzzle game about running a plant shop
1. Concept
Little Greenhouse is a relaxing puzzle game for phones. The player matches seeds on a grid to grow plants, sells them in a small shop and slowly turns an empty greenhouse into a busy, beautiful one. Sessions last 3–5 minutes; there are no timers and no way to lose progress.
Audience: adults 25–45 who play in short breaks and like calm, tidy games.
2. Core loop
- Match: swap seeds on a 6 × 6 grid; three in a row sprout a plant.
- Grow: sprouted plants fill customer orders shown above the grid.
- Sell: finished orders give coins and stars.
- Decorate: stars unlock shelves, pots and new plant kinds, which add new seed types to the grid.
5. Levels (3 of 10)
| Level | Goal | New element | Moves |
|---|---|---|---|
| 1 | Grow 5 basil | Matching basics | 20 |
| 4 | Fill 2 orders of mint and basil | Orders with two plants | 22 |
| 9 | Clear 6 weeds, grow 8 ferns | Weeds that spread each turn | 26 |
8. Economy (main currencies)
| Currency | Earned by | Spent on |
|---|---|---|
| Coins | Orders, daily gift | Pots, shelves, extra moves |
| Stars | 1–3 per level | Unlocking new plant kinds |
Files: Word and PDF. It is a document, not a game: we make no art, sound or code. The economy numbers are a starting point for the studio's own tests.
Client: a two-person indie studio with a prototype of a match-and-grow puzzle for phones. Task: turn their notes into a document they can build from and show to a publisher. Standard package: up to 20 pages, 10 sections, 10 levels, 8 characters and 8 interface screens, with economy tables. Excerpt below.
The client and all details are made up.
About this service
An RPG is many systems at once: a world and story, characters and classes, stats, combat, quests, loot and levelling. This document puts them on paper for you or your developer: the concept and setting, the core loop, the combat system and controls, classes and stats, companions, enemies and key characters, areas or dungeons with their quests, and how experience, gear and abilities grow. It also covers the inventory, map and other screens and monetization ideas. Send your idea, the platform, the style of combat, RPGs you like and any notes on your world. You get Word and PDF files, from a concept in Basic to tables for gold, loot and an experience curve in Premium. It is a document, not a game: no art, sound, code or full dialogue. The numbers are a starting point to balance in playtests, and the world is your own.
What is included
- What you getA Word and PDF document: concept and setting, core loop, combat and controls, classes and stats, characters and enemies, areas and quests, inventory and other screens, progression and monetization ideas, as your package covers. From Standard, up to 10 areas, up to 8 characters and a table of gold and shop prices; in Premium, up to 20 areas, up to 15 characters, full tables for loot, rewards and the experience curve and a plan for building the game in milestones.
- World and storySetting, factions and the main story arc in outline
- Combat and statsTurn-based or real-time rules, stats and how damage works
- Classes and charactersRoles, abilities and growth for heroes and enemies
- Areas and questsGoals, encounters and rewards for each location
- Progression and lootExperience, gear, skill trees and what drops where
How it works
- 1IdeaYou describe the world, the combat style and the platform
- 2DocumentWe set out the systems, characters and quests
- 3DeliveryYou get the document in Word and PDF on the order page
- 4ChangesYou read it and ask for changes within your package
What we need from you
Your idea in a few sentences, the setting and tone (fantasy, sci-fi, modern or your own), turn-based or real-time combat, a solo hero or a party, the platform, the audience, two or three RPGs you like and what you want to do differently, how long it should take to finish, how the game should earn and any limits, such as one person building it, 2D only or no online play. You may attach world notes, sketches or an earlier draft as images, Word or PDF files, up to 3.
We will ask you:
- What is the world and story?
- Combat style and platform
- Which RPGs do you like?
- How long, and how should it earn?
- What is decided or ruled out?
Compare packages
| Packages | BasicRPG concept, up to 8 pages$17 | StandardDesign document, up to 20 pages$35 | PremiumFull document, up to 35 pages$71 |
|---|---|---|---|
| Deadline | 2 days | 3 days | 5 days |
| Revisions | 1 | 2 | 3 |
| Pages | up to 8 | up to 20 | up to 35 |
| Sections | 6 | 10 | 14 |
| Levels described | up to 3 | up to 10 | up to 20 |
| Characters or units | up to 3 | up to 8 | up to 15 |
| Interface screens | up to 4 | up to 8 | up to 15 |
| Economy tables | No | main currencies and prices | currencies, rewards, costs and progression curve |
| Genre | RPG | RPG | RPG |
| Order Basic | Order Standard | Order Premium |
Payment protection
You pay when you order, but the money is released only for accepted work.
- Fixed priceThe package price does not change after you pay.
- The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
- Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
- Free revisionsAsk for changes within your brief as many times as the package allows.
- Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
- Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
Questions and answers
Will you write the full story and dialogue?
No. The document outlines the story arc, key characters and quests; full dialogue and branching scripts are not included.
How detailed is the balance?
We give starting stats, damage rules and, in Premium, an experience curve and loot tables. Balance always needs tuning in playtests on the real build.
Can it use my existing world or tabletop campaign?
Yes, if it is your own. Attach your notes, and we build the systems around it. We don't use another franchise's world, characters or names.
Will you make the game?
No. It is a document: the world, systems, quests and the rest in words and tables. Art, sound and code are not included; you or your developer build the game from it.
Do the economy tables mean the game will earn?
No. The numbers and monetization ideas are a starting point to test and balance with real players, not a forecast of income.
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