Platformer design documentFull Game Design

Platformer game design document: movement and jumps, enemies, hazards, levels, screens and progression

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  • Revisions within the package are free.
  • If you do not respond within 3 days of delivery, the work is accepted automatically.

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Platformer game design document: movement and jumps, enemies, hazards, levels, screens and progression

Example result

Example for the Standard package

Game design document: a cosy puzzle game about running a plant shop

1. Concept

Little Greenhouse is a relaxing puzzle game for phones. The player matches seeds on a grid to grow plants, sells them in a small shop and slowly turns an empty greenhouse into a busy, beautiful one. Sessions last 3–5 minutes; there are no timers and no way to lose progress.

Audience: adults 25–45 who play in short breaks and like calm, tidy games.

2. Core loop

  1. Match: swap seeds on a 6 × 6 grid; three in a row sprout a plant.
  2. Grow: sprouted plants fill customer orders shown above the grid.
  3. Sell: finished orders give coins and stars.
  4. Decorate: stars unlock shelves, pots and new plant kinds, which add new seed types to the grid.

5. Levels (3 of 10)

LevelGoalNew elementMoves
1Grow 5 basilMatching basics20
4Fill 2 orders of mint and basilOrders with two plants22
9Clear 6 weeds, grow 8 fernsWeeds that spread each turn26

8. Economy (main currencies)

CurrencyEarned bySpent on
CoinsOrders, daily giftPots, shelves, extra moves
Stars1–3 per levelUnlocking new plant kinds

Files: Word and PDF. It is a document, not a game: we make no art, sound or code. The economy numbers are a starting point for the studio's own tests.

Client: a two-person indie studio with a prototype of a match-and-grow puzzle for phones. Task: turn their notes into a document they can build from and show to a publisher. Standard package: up to 20 pages, 10 sections, 10 levels, 8 characters and 8 interface screens, with economy tables. Excerpt below.

The client and all details are made up.

About this service

A platformer lives by how it feels to run and jump and by levels that teach without words. This document describes yours so that you or your developer can build it: the concept and hero, the core loop, movement rules such as run speed, jump height, coyote time and wall jumps, enemies and hazards, power-ups and collectibles, and each level's layout, new idea and difficulty in words. It also covers interface screens, how worlds unlock and monetization ideas. Send your idea, the platform, 2D or 3D, games you like and any notes or sketches. You get Word and PDF files, from a concept in Basic to economy tables and a milestone plan in Premium. It is a document, not a game: no art, sound, code or level files. Movement numbers are starting values to tune in playtests, and the design is your own, not a copy.

What is included

  • What you getA Word and PDF document: concept and hero, core loop, movement and controls, enemies and hazards, power-ups and collectibles, level descriptions, interface screens, progression and monetization ideas, as many as your package covers. From Standard, up to 10 levels, up to 8 characters and enemies and a table of coins, lives and prices; in Premium, up to 20 levels across worlds, full economy tables with rewards and a progression curve and a plan for building the game in milestones.
  • Feel of movementRun, jump, fall and wall rules with starting values
  • Enemies and hazardsHow each one moves, hurts and is beaten
  • Level descriptionsLayout, the new idea it teaches, secrets and difficulty
  • Screens and worldsWhat each screen shows and how worlds unlock
  • Monetization ideasAds, skins, extra levels or a one-time price

How it works

  1. 1
    IdeaYou describe the hero, the world, the platform and the feel you want
  2. 2
    DocumentWe set out the movement rules, enemies and levels
  3. 3
    DeliveryYou get the document in Word and PDF on the order page
  4. 4
    ChangesYou read it and ask for changes within your package

What we need from you

Your idea in a few sentences, the hero and the world, the platform (phone, PC, browser or console) and controls (touch, keyboard or gamepad), 2D or 3D, the audience, two or three platformers you like and what you want to do differently, the mood, how hard it should be, how the game should earn and any limits, such as one person building it or a set number of levels. You may attach notes, sketches or an earlier draft as images, Word or PDF files, up to 3.

We will ask you:

  • What is the platformer about?
  • Platform, controls and 2D or 3D
  • Which platformers do you like?
  • How hard and how long?
  • How should the game earn?

Compare packages

PackagesBasicPlatformer concept, up to 8 pages$17StandardDesign document, up to 20 pages$34PremiumFull document, up to 35 pages$69
Deadline2 days3 days5 days
Revisions123
Pagesup to 8up to 20up to 35
Sections61014
Levels describedup to 3up to 10up to 20
Characters or unitsup to 3up to 8up to 15
Interface screensup to 4up to 8up to 15
Economy tablesNomain currencies and pricescurrencies, rewards, costs and progression curve
GenrePlatformerPlatformerPlatformer
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

Will you draw the levels?

No. Each level is described in words, with tables where they help: its layout, the new idea it teaches, enemies, secrets and difficulty. Level maps, art and level files are not included.

Do you give exact jump and speed numbers?

We suggest starting values and say what each one changes in the feel. They need tuning in playtests on the real build.

Will it work for touch controls?

Yes. Name the platform and controls in the brief; we keep the moves and the number of buttons suited to them.

Will you make the game?

No. It is a document: the concept, mechanics, levels and the rest in words and tables. Art, sound and code are not included; you or your developer build the game from it.

Can you base it on a platformer I like?

We can take a mechanic or a feel you like as a reference, but the design stays your own: we don't copy another game's characters, names, levels or art. Monetization ideas are a starting point to test, not a promise of income.

Did not find your answer?

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