Game design documentFull Game Design

Game design document: concept, core loop, mechanics, levels, characters, screens and progression

Usually ready in 15 minutesRevisions includedQuality check
Packages
Payment protectionDetails
  • Revisions within the package are free.
  • If you do not respond within 3 days of delivery, the work is accepted automatically.

The money is reserved when you pay and released only once you accept the work.

Game design document: concept, core loop, mechanics, levels, characters, screens and progression

Example result

Example for the Standard package

Game design document: a cosy puzzle game about running a plant shop

1. Concept

Little Greenhouse is a relaxing puzzle game for phones. The player matches seeds on a grid to grow plants, sells them in a small shop and slowly turns an empty greenhouse into a busy, beautiful one. Sessions last 3–5 minutes; there are no timers and no way to lose progress.

Audience: adults 25–45 who play in short breaks and like calm, tidy games.

2. Core loop

  1. Match: swap seeds on a 6 × 6 grid; three in a row sprout a plant.
  2. Grow: sprouted plants fill customer orders shown above the grid.
  3. Sell: finished orders give coins and stars.
  4. Decorate: stars unlock shelves, pots and new plant kinds, which add new seed types to the grid.

5. Levels (3 of 10)

LevelGoalNew elementMoves
1Grow 5 basilMatching basics20
4Fill 2 orders of mint and basilOrders with two plants22
9Clear 6 weeds, grow 8 fernsWeeds that spread each turn26

8. Economy (main currencies)

CurrencyEarned bySpent on
CoinsOrders, daily giftPots, shelves, extra moves
Stars1–3 per levelUnlocking new plant kinds

Files: Word and PDF. It is a document, not a game: we make no art, sound or code. The economy numbers are a starting point for the studio's own tests.

Client: a two-person indie studio with a prototype of a match-and-grow puzzle for phones. Task: turn their notes into a document they can build from and show to a publisher. Standard package: up to 20 pages, 10 sections, 10 levels, 8 characters and 8 interface screens, with economy tables. Excerpt below.

The client and all details are made up.

About this service

A game design document describes your game so that you, a publisher or your developer can see what to build: the concept and audience, the core loop, mechanics and controls, levels, characters, interface screens, progression and ideas for monetization. Send your idea, the genre and platform, games you like and anything you already have, such as notes or sketches. You get a Word and PDF document in clear sections, with tables where they help, from a short concept in Basic to a full document with economy tables and a milestone plan in Premium. It is a document, not a game: we make no art, sound or code and publish nothing. Monetization ideas and economy numbers are a starting point to test with players, not a promise of income, and the design stays your own rather than a copy of an existing game.

What is included

  • What you getA Word and PDF document in clear sections: concept, audience and platform, core loop, mechanics and controls, levels, characters, interface screens with the elements on each, progression and monetization ideas, as many as your package covers. From Standard, more levels and characters and a table of the main currencies and prices; in Premium, full economy tables with rewards, costs and a progression curve, more depth in every section and a plan for building the game in milestones.
  • Concept and core loopWhat the player does every minute and why they come back
  • Mechanics and controlsRules, actions and how the player wins or loses
  • Levels and charactersGoals, obstacles and abilities, as many as your package covers
  • Screens and progressionWhat each screen shows and how the game opens up over time
  • Monetization ideasAds, in-game purchases or a one-time price, suited to the genre

How it works

  1. 1
    IdeaYou describe the game, the genre and the platform
  2. 2
    DocumentWe lay out the sections and describe the mechanics, levels and characters
  3. 3
    DeliveryYou get the document in Word and PDF on the order page
  4. 4
    ChangesYou read it and ask for changes within your package

What we need from you

Your idea in a few sentences, the genre, the platform (phone, PC, browser or console), the audience, two or three games you like and what you want to do differently, the setting and mood, how the game should earn (free with ads, in-game purchases or a one-time price), and any limits, such as a small budget, one person building it or 2D only. You may attach notes, sketches or an earlier draft as images, Word or PDF files, up to 3.

We will ask you:

  • What is the game about?
  • Genre and platform
  • Who is it for, and which games do you like?
  • How should the game earn?
  • What is already decided or ruled out?

Compare packages

PackagesBasicConcept document, up to 8 pages$19StandardDesign document, up to 20 pages$39PremiumFull document, up to 35 pages$79
Deadline2 days3 days5 days
Revisions123
Pagesup to 8up to 20up to 35
Sections61014
Levels describedup to 3up to 10up to 20
Characters or unitsup to 3up to 8up to 15
Interface screensup to 4up to 8up to 15
Economy tablesNomain currencies and pricescurrencies, rewards, costs and progression curve
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
How it works →

Questions and answers

Will you make the game?

No. It is a document: the concept, mechanics, levels and the rest in words and tables. Art, sound and code are not included; you or your developer build the game from it.

Can I share the document with whoever builds the game or a publisher?

Yes. It is written to be shared: the sections and tables make it easier to discuss the game and plan the work.

Do the economy tables mean the game will earn?

No. The numbers and monetization ideas are a starting point to test and balance with real players, not a forecast of income.

Can you base it on a game I like?

We can take a genre or a mechanic you like as a reference, but the design stays your own: we do not copy another game's characters, names, story or art.

Which genres can I order?

Platformers, puzzles, RPGs, strategy, idle and clicker games, hyper-casual games, visual novels, educational games and more, for phone, PC, browser or console.

Did not find your answer?

Packages