Puzzle game design documentFull Game Design

Puzzle game design document: core rule, pieces, level descriptions, difficulty curve, screens and progression

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Puzzle game design document: core rule, pieces, level descriptions, difficulty curve, screens and progression

Example result

Example for the Standard package

Game design document: a cosy puzzle game about running a plant shop

1. Concept

Little Greenhouse is a relaxing puzzle game for phones. The player matches seeds on a grid to grow plants, sells them in a small shop and slowly turns an empty greenhouse into a busy, beautiful one. Sessions last 3–5 minutes; there are no timers and no way to lose progress.

Audience: adults 25–45 who play in short breaks and like calm, tidy games.

2. Core loop

  1. Match: swap seeds on a 6 × 6 grid; three in a row sprout a plant.
  2. Grow: sprouted plants fill customer orders shown above the grid.
  3. Sell: finished orders give coins and stars.
  4. Decorate: stars unlock shelves, pots and new plant kinds, which add new seed types to the grid.

5. Levels (3 of 10)

LevelGoalNew elementMoves
1Grow 5 basilMatching basics20
4Fill 2 orders of mint and basilOrders with two plants22
9Clear 6 weeds, grow 8 fernsWeeds that spread each turn26

8. Economy (main currencies)

CurrencyEarned bySpent on
CoinsOrders, daily giftPots, shelves, extra moves
Stars1–3 per levelUnlocking new plant kinds

Files: Word and PDF. It is a document, not a game: we make no art, sound or code. The economy numbers are a starting point for the studio's own tests.

Client: a two-person indie studio with a prototype of a match-and-grow puzzle for phones. Task: turn their notes into a document they can build from and show to a publisher. Standard package: up to 20 pages, 10 sections, 10 levels, 8 characters and 8 interface screens, with economy tables. Excerpt below.

The client and all details are made up.

About this service

A puzzle game needs one rule that is easy to learn and deep enough for many levels. This document describes yours for you or your developer: the concept, the core rule and loop, the pieces or tiles and how they interact, win and lose conditions, hints and boosters, and each level's goal, layout, the new idea it brings and its place on the difficulty curve. It also covers the interface screens, progression between level packs and monetization ideas such as lives, hints or ads. Send your idea, the platform, puzzle games you like and any notes or sketches. You get Word and PDF files, from a concept in Basic to economy tables and a milestone plan in Premium. It is a document, not a game: no art, sound, code or level files. Levels come with their logic but still need playtesting, and the design is your own.

What is included

  • What you getA Word and PDF document: concept, core rule and loop, pieces and how they interact, win and lose conditions, hints and boosters, level descriptions, interface screens, progression and monetization ideas, as your package covers. From Standard, up to 10 levels on a difficulty curve and a table of moves, lives and prices; in Premium, up to 20 levels, full economy tables with rewards and a progression curve and a plan for building the game in milestones.
  • One clear ruleThe core mechanic and how it grows deeper
  • Pieces and interactionsWhat each tile or element does and combines with
  • Level descriptionsGoal, layout, new idea and intended solution
  • Difficulty curveWhen to teach, when to test and when to give a breather
  • Monetization ideasLives, hints, boosters, ads or a one-time price

How it works

  1. 1
    IdeaYou describe the core rule, the theme and the platform
  2. 2
    DocumentWe set out the rule, the pieces and the level sequence
  3. 3
    DeliveryYou get the document in Word and PDF on the order page
  4. 4
    ChangesYou read it and ask for changes within your package

What we need from you

Your idea in a few sentences, the type of puzzle (match-three, sliding, logic grid, physics or something new), the theme and mood, the platform (phone, PC, browser or console), the audience, two or three puzzle games you like and what you want to change, how long a level should take, how the game should earn and any limits, such as one person building it or no timers. You may attach notes, sketches or an earlier draft as images, Word or PDF files, up to 3.

We will ask you:

  • What is the puzzle about?
  • Type, platform and level length
  • Which puzzle games do you like?
  • How should the game earn?
  • What is ruled out?

Compare packages

PackagesBasicPuzzle concept, up to 8 pages$16StandardDesign document, up to 20 pages$33PremiumFull document, up to 35 pages$67
Deadline2 days3 days5 days
Revisions123
Pagesup to 8up to 20up to 35
Sections61014
Levels describedup to 3up to 10up to 20
Characters or unitsup to 3up to 8up to 15
Interface screensup to 4up to 8up to 15
Economy tablesNomain currencies and pricescurrencies, rewards, costs and progression curve
GenrePuzzlePuzzlePuzzle
Order BasicOrder StandardOrder Premium

Payment protection

You pay when you order, but the money is released only for accepted work.

  • Fixed priceThe package price does not change after you pay.
  • The money is reservedWhen you pay, the amount is only reserved. It is released to the service once you accept the work.
  • Checked before deliveryEvery result goes through a quality check before it reaches you, and you see it on the order page before accepting it.
  • Free revisionsAsk for changes within your brief as many times as the package allows.
  • Acceptance after 3 daysIf within 3 days of delivery you neither accept the work nor ask for changes, it is accepted automatically. If you write in the order chat after delivery, the order waits; once we answer, we may start the 3 days again and will say so in the chat.
  • Redo or a full refundIf the result does not match your brief and the revisions did not fix it, or the work takes more than twice its deadline, write in the order chat: we will redo the work or refund the payment in full.
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Questions and answers

Will the levels be solvable?

Each described level comes with its goal and the intended solution in words. Exact layouts still need checking in the real build, since a small change can make a level too easy or impossible.

Can it be a relaxing puzzle without timers or lives?

Yes. Say so in the brief; we shape the difficulty curve and monetization ideas around a calm game, for example a one-time price or optional hints.

Will you make the game?

No. It is a document: the rule, pieces, levels and the rest in words and tables. Art, sound and code are not included; you or your developer build the game from it.

Do the economy tables mean the game will earn?

No. The numbers and monetization ideas are a starting point to test and balance with real players, not a forecast of income.

Can you base it on a puzzle game I like?

We can take a type of puzzle as a reference, but the design stays your own: we don't copy another game's pieces, names, levels or art.

Did not find your answer?

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